10/2020 - 12/2020 – 01/2021 - __ /____

Research-Project-Experiment submitted to Space10 that I decided to start activating by myself during the months from October to December. Then, in January, I proposed a collaboration to Davide Rovera (Curious Person with Background in Engineering, Startup mentor and Entrepreneurship Lecturer). We both decided to jointly carry out the research and start developing technical games-tests to enrich digital communication at a distance.

-

Visual communication is central to our culture but it is not enough. An online class is not a recording of a class that was previously face-to-face. More than ever, screen meetings need to be a space to generate bonds of trust. We can achieve it by dedicating time to the group or person with whom we communicate, appealing little by little to the 'personal' in the conversations with respect and empathy, but I believe that we can go further and add 'texture' to the communication.

The technological media have not yet managed in an extended way to provide those nuances that make communication more physical and sensitive. I think that now it’s a perfect time, since for health reasons we must keep our distance, for us to consider this need and start generating rudimentary tools beyond icons, gifs or text abbreviations.

Let’s speed up, let’s play, let’s poeticize-let’s metaphorize reality. Use tools as a new way to embrace sensitive communication. 

SPACE 10 Proposal2.jpg
SPACE 10 Proposal4.jpg
SPACE 10 Proposal6.jpg
SPACE 10 Proposal7.jpg
SPACE 10 Proposal8.jpg
SPACE 10 Proposal9.jpg

In October 2020 I began activating this project with the natural flow of my screen-communication encounters. I just added a small-big difference: I paid more attention in my daily screen-communication practices to find the ingredients that allowed me to analyze the situations.

Then, with these subjective experiences, I created a write summaries (Mind Maps) as a result of all these fluctuant actions of communication. All of it as the first step to starting with each one an analytical subjective translation, also listening to their comments about screen-communication and looking for ways to generate a more affective engagement.


The different scenarios where I worked are:

–Email correspondence with Carles and 'Bifo' (Playing together with words)

–Daily calls with my Mother (As intimate, regular practices with voice without image)

–The online French Lessons and Post-Nature Seminars (As regular meetings with different number of participants and different level of personal knowledge)

–The new experience proposed from Mediamatic and the unification of Online and Offline. (An unforeseen event that was crucial in this first step and also was the remembrance of past postal mail-email actions during the time I was living in Japan)